Asgard’s Wrath 2 now has two enhancements on Quest 3 as part of its first patch.

Asgard’s Wrath 2 arrived on Quest 2, Quest Pro, and Quest 3 last week. But despite being bundled with every Quest 3, the game didn’t launch with any graphical enhancements for the new headset, which has more than twice the GPU performance.

Patch 1, released today, adds two on-by-default settings for Quest 3 players as the first step in addressing this. The first is for 90Hz refresh rate, and the second is called Enhanced Rendering Features.

Both enhancements can be used together simultaneously – this isn’t a case of a performance vs quality mode.

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But wait – didn’t Asgard’s Wrath 2 already run at 90Hz on Quest 3?

Before the game launched Oculus Studios told UploadVR it would run at 90Hz on Quest 3 at launch except in “rare” intense moments when it would dynamically throttle to 72Hz. But many Quest 3 players have noticed the game running at a constant 72Hz, and a few days ago Meta informed us that there is an “issue” with the game’s refresh rate system.

Patch 1 instead delivers 90Hz on Quest 3 as a setting, on by default and always-on when enabled.

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The other setting for Quest 3 owners in Patch 1, Enhanced Rendering Features, increases the game’s rendering resolution and extends the LOD distances.

LOD (Level of Detail) refers to how some games load lower quality 3D assets the further away you are from an object, which we prominently noticed in our review.

Oculus Studios says Sanzaru Games will evaluate the feasibility of “additional enhancement options” for Asgard’s Wrath 2 on Quest 3 next year. So Patch 1 might only be the start of Asgard’s Wrath 2 taking advantage of Quest 3, with basic enhancements to keep players going over Christmas.

Editor’s Note: This article was updated one day after publication to reflect that the patch is now live.

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