Skydance Interactive plans to release Arashi: Castles of Sin – Final Cut on December 5 for PSVR 2, PC VR and Quest headsets.

In September, Skydance announced a November 16 release date but changed it to December just a few weeks later.

In terms of Quest models, the release from Skydance only specifically mentions Quest 2 in relation to the November release date (though by nature of cross-compatibility, Quest Pro will be supported by default as well). This Final Cut release of Arashi: Castles of Sin brings an upgraded version of the previously PSVR-exclusive to current gen headsets, featuring a mix of stealth and sword combat gameplay.

We went hands-on with this new version of Arashi on PSVR 2 last month at Gamescom. Ultimately, we enjoyed our time with the game but found it be held back in some key areas that haven’t been properly adapted in the transition to current gen headsets. We called it an entertaining upgraded marred by last-gen hangovers:

Despite [the hangovers], there is still an entertaining game to be found here – and perhaps one that many didn’t get to experience when it first released. The original PSVR release of Arashi wasn’t perfect, and it seems like the same might apply to this ‘definitive’ Final Cut. It’s a testament that despite the disappointing last-gen hangovers, I’m still looking forward to the final release. Here’s hoping that Skydance and Endeavour can make some further adjustments before the game ships later this year.

You can read more in our recent hands-on.

Arashi: Castles of Sin – Final Cut releases for Quest 2, Quest 3, Quest Pro, PSVR 2 and PC VR headsets on December 5, available to wishlist now.

Arashi: Final Cut – An Entertaining Upgrade Marred By Last-Gen Hangovers
The upcoming Final Cut of Arashi features some clear upgrades, but also some last-gen hangovers that hold it back. Read our impressions here:

This article was originally published September 13. It was updated and republished on October 12 when Skydance announced a new release date.

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